Nuclear Science and Technology (NST) plays a significant role in the achievement of many of the UN Sustainable Developmental Goals and contributes directly to 9 of the 17 UN SDGs. IAEA TC Project RAS/0/091 Supporting Nuclear Science and Technology (NST) Education at the Secondary and Tertiary Level aims to strengthen and sustain regional cooperation in NST education at the tertiary and secondary levels. This initiative is vital to ensure the cultivation of the next generation of human resources adept at harnessing the potential of NST.
One of the outputs of the project is the enhancement of student’s comprehension of NST in the context of SDGs. This is achieved through innovative approaches, including the implementation of a blended learning system. Blended learning is an educational approach that combines traditional in-person classroom instruction with online or digital learning activities. This approach seeks to leverage the strengths of both face-to-face and online learning to create a more flexible and effective learning experience.
In the rapidly evolving world of education, it is essential to engage students in innovative and captivating ways to enhance their learning experience. Through the project, IAEA had organized video competitions for students to showcase their understanding of how NST contribute to selected SDGs topics such as Food Security, Human Health, Environmental Protection. Minecraft Education, a popular sandbox video game, offers a unique platform for fostering creativity, critical thinking, and collaboration among students.
Inspire students to unleash their creativity by challenging them to design and construct virtual worlds and structures within the Minecraft Education Platform, showcasing the innovative nuclear techniques applied to address UN SDGs.
Challenge participants to solve complex problems, puzzles, and challenges using critical thinking and problem-solving skills.
Promote teamwork and collaboration among students as they work together to complete tasks and achieve shared goals.
Align competition themes and challenges with educational objectives to enhance classroom learning in subjects like mathematics, science, history, and art, infusing them with essential nuclear science elements.
Provide students with the opportunity to develop digital literacy and proficiency in using technology as a tool for learning and creation.
First place winners of each category of the competition will be awarded an all expense* paid for an exclusive study tour to the enchanting land of Japan!
Each group of winners will be accompanied by the mentoring teacher who will also be provided all expense paid study tour.
Second and third place winners will also receive special prizes from the Organizer.
* Expenses covered are (i) pre-paid ticket from the nearest international airport from the country of origin to Narita Airport; (ii) paid accommodation during the whole duration of the study tour; and (iii) paid meals or allowance for meals as per UN rate at the location of the study tour.
Official launch / Open for registration
Deadline for submission — Extended to 9 Sep 2024
Judging Phase
Announcement of finalists on website
Public Voting Phase
Announcement of winner